Summary 📝
- Background:
- The product team brought up a hypothesis that the slow rate of new player acquisition is due to poor onboarding.
- Objectives:
- Identify players’ pain points in relation to skills mastery during onboarding
- Understand how players’ onboarding experience unfold over time
- Methods:
- Diary Study
- In-depth Interview
- Scope:
- Onboarding Experience
- Skills Mastery
- Survival Mode
- Onboarding Experience
- Participant:
- Dedicated Fighting Games Players (PC, 100 hours of play), Male
Background
The product team brought up a hypothesis that the reason behind the slow rate of new player acquisition is due to poor onboarding.
1 copyObjectives
1️⃣ Identify players’ pain points in relation to skills mastery during onboarding
2️⃣ Understand how players’ onboarding experience unfold over time
Methods
⚗️ Diary Study & In-Depth Interviews
To understand the pain points players might encounter during onboarding, we had our participants play DNF Duel for a reasonable amount of time as part of a diary study. Following this, we conducted in-depth interviews to explore their challenges in more detail.
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1. Diary Study
We partnered up with an agency, which helped us recruit 11 participants. They were dedicated fighting game players with little to no prior experience in DNF Duel. We had them play the game for at least 1~2 hours every day for the diary study.
Recruitment Criteria (Diary Study):
- Male (all ages)
- Players who can play PC games at home
- Players who enjoy playing fighting games (on PC, Steam)
- Players with little to no experience (<10 hours of total playtime) in DNF Duel
- Players who have played fighting game(s) for over 100 hours of total playtime
2. In-depth Interview
Considering the level of participation and engagement demonstrated during the diary study, we selected four individuals for further in-depth interviews. These individuals were chosen based on their consistent involvement.
Recruitment Criteria (In-depth Interview):
- Level of participation during the diary study
Reporting
Summary
Half of the participants experienced turning points then got back on track — but the rest struggled all the way.
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Player Journey
We journey-mapped each participant’s experiences (P2, P3, P4, P10) by their touch points, goals, actions, etc.
DUEL 23(PF Final)_Summary_new
DUEL 23(PF Final)_P2_new
DUEL 23(PF Final)_P3_new
DUEL 23(PF Final)_P4_new
DUEL 23(PF Final)_P10_new(very last)
Major Pain Points
Participants’ major frustrations centered around skill mastery, Survival Mode, and others. We identified key pain points, prioritized them, and highlighted the player-reported causes behind each.
Research Impact
Product Impact
Based on our insights delivered through the readouts, the product team outlined the following actionable plans:
- Combo Learning and Usage
- Implement a “Combo Maker” feature to help players learn combos in-game.
- Improve in-game combo guides by incorporating user-generated combo videos.
- Additional Stage Rewards
- Consider ways to boost player motivation through in-game rewards for clearing stages.
- Focus on communication, such as sharing developer notes, to improve user engagement.
Strategic Impact
- Post-Project Research Readouts
- Product team requested that we present our findings directly to the development team for greater impact.
- Product team reaffirmed their hypotheses about the identified problems and successfully prioritized them.
Product
Introducing Dungeon & Fighter Duel
Dungeon & Fighter Duel (commonly known as DNF Duel) is a 2D fighting game and a spin-off of the popular Dungeon & Fighter franchise, renowned for its fast-paced action, deep character classes, and vibrant art style. DNF Duel transforms the iconic character classes from the original Dungeon & Fighter into a competitive fighting game format.
My Role
Project Lead
As the Project Lead, I managed a small group of researchers and oversaw the entire project, from the initial stakeholder interviews to successful delivery. Collaborating closely with research coordinators and the product team, we recruited participants, designed and conducted research, and delivered a comprehensive report.