Summary 📝
- Background:
- Beyond independent creators, The product team shifted their attention to gaming industry professionals.
- Objectives:
- Identify gaming industry professionals’ impression on content creation & publishing using MapleStory Worlds
- (Survey Only) Evaluate the overall usability of MapleStory Worlds as a development platform
- Methods:
- Mixed Methods (Survey & In-depth Interview)
- Participant:
- Gaming industry professionals from participating companies at Wings 2022
Background
Wings 2022 (Developer Wings 2022)
Going beyond independent creators, The product team was interested in understanding gaming industry professionals. So they hosted a developer support program called Wings 2022, looking to empower professionals currently employed full-time in the gaming industry to create and publish content using MapleStory Worlds.
Independent Creators (CI 2021) → Gaming Industry Professionals (Wings 2022)
Beyond independent creators (CI 2021), the product team shifted their attention to game industry professionals with Wings 2022. Given that many are from independent studios, we prioritized the publishing side as well as content creation.
1_newer_0805Objectives
1️⃣ Identify gaming industry professionals’ impression on content creation & publishing using MapleStory Worlds
2️⃣ (Survey Only) Evaluate the overall usability of MapleStory Worlds as a development platform
Methods
Survey (Later followed by In-depth Interviews)
We aimed to identify gaming industry professionals’ impression on content creation and publishing using MapleStory Worlds.
Respondents
A total of 89 gaming industry professionals from participating companies at Wings 2022 have responded to the survey:
- Role (Job): Developers: 58% / Non-Developers 42%
- Nationality: The majority are based in S.Korea / The rest are from Singapore, United States, etc.
- Platform: Most respondents use Unity3D as their primary development platform
Reporting
1. Satisfaction
Professionals have rated the overall satisfaction of MapleStory Worlds (as a development platform) as 3.3 out of 5.
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2. What Are They Saying? (Satisfied/Dissatisfied Group)
Among the survey respondents, 38% of the satisfied group mentioned the benefits of utilizing MapleStory IP and it’s various resources, while 20% of the dissatisfied group mentioned development-related issues.
3. Usability Evaluation (SUS, System Usability Scale)
We also included SUS questions to evaluate the overall usability of the platform.
13Research Impact
📌 Post-Project Research Readouts
- Discussed further opportunities for collaboration with the product team.
- The initial idea of Wings 2022 Participant Exit Survey was conceived.
📌 Strategic & Cultural Impact
- Research findings were shared in a WIP meeting.
- Research findings were presented in the management report.
📌 Conference Speech @MCI22
- Wrapping up this latest project on creator experience, I gave a speech at MCI22 (MapleStory Worlds’ Creators Invitational 2022) on the topic of ‘Co-Creating MapleStory Worlds with the User’. I highlighted our extensive collaboration with stakeholders and insights gleaned from previous studies to engage more creators (the audience) to build content in MapleStory Worlds.
Product
Introducing MapleStory Worlds
MapleStory Worlds reimagines the classic MMORPG experience, evolving it into an expansive metaverse platform. Designed for both players and creators, it empowers them to build, own, and monetize their unique gaming experiences. Based on the beloved free-to-play, 2D side-scrolling MMORPG MapleStory, this platform blends nostalgia with innovation.
My Role
In the beginning, MapleStory Worlds was merely an idea. I took the lead in research, identifying key needs and opportunities, laying the groundwork for its early stages, and fostering long-term collaboration with stakeholders.
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1️⃣ Leading Strategic · Tactical Research
I managed a small team of researchers over a two-year collaboration with the product team. Our efforts encompassed diverse areas, including gameplay experience, content creation, and publishing, utilizing generative research and co-creation methodologies.
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2️⃣ Uncovering Needs and Opportunities
In the early stages, we explored user needs and opportunities in first-mover metaverse and social platforms like Roblox, Minecraft, and TikTok. As the project evolved, we expanded our focus to include diverse user types—regular players, creators, and streamers.
Page 22222Conclusion
📌 Early Stage · Long-Term Collaboration: How it all went
Wrapping up this long-term collaboration, I gave a speech at MCI22 (MapleStory Worlds’ Creators Invitational 2022) on the topic of ‘Co-Creating MapleStory Worlds with the User’. I highlighted our extensive co-creation and collaboration with diverse stakeholders and users, sharing various studies and insights gained from them.
Research Impact
📌 Cultural Impact
Initiated during the ideation phase, the early stage collaboration defined target users through personas, uncovering their needs and opportunity areas. This collaborative design thinking process, involving designers, developers, and users—including creators and streamers—helped shape the product’s go-to-market strategy.
📌 Product Impact
This approach demonstrated how early collaboration can drive long-term product success. MapleStory World achieved a successful launch and has since become a beloved service, now with 60K+ active players, continuing to thrive.
At the conclusion of the collaboration, user needs-based heuristics were provided as a lasting KPI for the product team.
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MCI22 강연 슬라이드_게임UX분석팀 이종윤_20221125(현장 수정)_영문화